Convert
v1.3.0Generators
Summary
The Convert transforms regular POP Geometry into POPX Geometry by packing, if necessary, and adding the required attributes. It can partition geometry by connectivity (separate primitives) or by an existing piece attribute. Since Convert doesn't automatically determine local axis orientation, you may need to use POPX Reorient on the generated instances to align orientations correctly.
Parameters
Partition Method
PartitionmethodDetermines how geometry is partitioned into instances.
Connectivity
connectivityPiece AttributepieceattrNumber of Pieces to Allocate
NumberofpiecesMaximum number of pieces to allocate memory for.
Input Point Count
InputpointcountNumber of points in the input geometry.
Number of Pieces Detected
PiecesdetectedRead-only display of the number of pieces detected by connectivity.
Minimum Points per Piece
MinpointsperpieceMinimum number of points required for a piece.
Search Passes
SearchpassesNumber of passes to search for connectivity.
Attribute Class
AttrclassType of attribute to use for piece partitioning.
Point
pointVertexvertexPrimitiveprimitivePiece Attribute
PieceattrName of the attribute to use for partitioning.
Transfer Attributes
TransferattrsAttributes to transfer to the instances.
Generate Vertex Normals
GeneratenormalsGenerates vertex normals for the output geometry.
Max Number of Primitives per Point
MaxprimsperpointMaximum number of primitives a point can be part of in the input geometry.
Angle
AngleThreshold angle between faces above which shared edge vertices don't share.
Visualize Pieces
VisualizepiecesEnables color visualization of pieces.
Visualization Seed
VisualizationseedRandom seed for visualization colors.
Free Extra GPU Memory
FreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Inputs
Input 0
POPGeometry
Outputs
Output 0
POPPOPX_out1