POPX

Convert

v1.3.0
Generators

Summary

The Convert transforms regular POP Geometry into POPX Geometry by packing, if necessary, and adding the required attributes. It can partition geometry by connectivity (separate primitives) or by an existing piece attribute. Since Convert doesn't automatically determine local axis orientation, you may need to use POPX Reorient on the generated instances to align orientations correctly.

Parameters

Partition MethodPartitionmethod
Determines how geometry is partitioned into instances.
ConnectivityconnectivityPiece Attributepieceattr
Number of Pieces to AllocateNumberofpieces
Maximum number of pieces to allocate memory for.
Input Point CountInputpointcount
Number of points in the input geometry.
Number of Pieces DetectedPiecesdetected
Read-only display of the number of pieces detected by connectivity.
Minimum Points per PieceMinpointsperpiece
Minimum number of points required for a piece.
Search PassesSearchpasses
Number of passes to search for connectivity.
Attribute ClassAttrclass
Type of attribute to use for piece partitioning.
PointpointVertexvertexPrimitiveprimitive
Piece AttributePieceattr
Name of the attribute to use for partitioning.
Transfer AttributesTransferattrs
Attributes to transfer to the instances.
Generate Vertex NormalsGeneratenormals
Generates vertex normals for the output geometry.
Max Number of Primitives per PointMaxprimsperpoint
Maximum number of primitives a point can be part of in the input geometry.
AngleAngle
Threshold angle between faces above which shared edge vertices don't share.
Visualize PiecesVisualizepieces
Enables color visualization of pieces.
Visualization SeedVisualizationseed
Random seed for visualization colors.
Free Extra GPU MemoryFreeextragpumem
Free memory that has accumulated when output memory has grown and shrunk.

Inputs

Input 0POP
Geometry

Outputs

Output 0POP
POPX_out1