Changelog
Releases
Every update to POPX, in full detail. New operators, improvements, and bug fixes.
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v1.3.0
Latest- NewPhysarum Simulation operator — agent-based slime mold that routes along shortest paths
- NewSpherical Falloff operator with GPU-based SDF evaluation
- NewCylindrical Falloff, Box Falloff, Cone Falloff, Torus Falloff operators
- ImprovedGPU memory management — 30% reduction in VRAM usage across all simulation operators
- ImprovedNetwork performance at scale (100+ operators in a single patch)
- FixedReaction-Diffusion operator edge artefacts at non-power-of-two resolutions
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v1.2.0
- NewReaction-Diffusion generator (Gray-Scott model, GPU-native)
- NewSDF Combiner operator — union, intersection, subtraction, smooth blend
- NewGPU Worley Noise and Curl Noise generators
- ImprovedFeedback Loop operator — new wrap modes and blend options
- FixedFluid Approximation operator crash on macOS with Apple GPU
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v1.1.0
- NewFluid Approximation operator (SPH particle simulation)
- NewClamp Modifier, Remap Modifier, Pow Modifier utility operators
- NewChannel Pack and Channel Unpack utility operators
- ImprovedAll Modifier operators are now 2x faster via parallel reduction
- FixedSDF Sphere operator incorrect normals at viewing angles > 80 degrees