POPX

Changelog

Releases

Every update to POPX, in full detail. New operators, improvements, and bug fixes.

  1. v1.3.0

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    • NewPhysarum Simulation operator — agent-based slime mold that routes along shortest paths
    • NewSpherical Falloff operator with GPU-based SDF evaluation
    • NewCylindrical Falloff, Box Falloff, Cone Falloff, Torus Falloff operators
    • ImprovedGPU memory management — 30% reduction in VRAM usage across all simulation operators
    • ImprovedNetwork performance at scale (100+ operators in a single patch)
    • FixedReaction-Diffusion operator edge artefacts at non-power-of-two resolutions
  2. v1.2.0

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    • NewReaction-Diffusion generator (Gray-Scott model, GPU-native)
    • NewSDF Combiner operator — union, intersection, subtraction, smooth blend
    • NewGPU Worley Noise and Curl Noise generators
    • ImprovedFeedback Loop operator — new wrap modes and blend options
    • FixedFluid Approximation operator crash on macOS with Apple GPU
  3. v1.1.0

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    • NewFluid Approximation operator (SPH particle simulation)
    • NewClamp Modifier, Remap Modifier, Pow Modifier utility operators
    • NewChannel Pack and Channel Unpack utility operators
    • ImprovedAll Modifier operators are now 2x faster via parallel reduction
    • FixedSDF Sphere operator incorrect normals at viewing angles > 80 degrees