Physics-based dynamics operators for particles, soft-body, flow, and more.
v1.3.0Diffusion-Limited Aggregation simulation creating organic branching structures through particle attachment with optional mesh and volume outputs.
v1.3.0Differential Line Growth simulation creating organic branching patterns through edge subdivision with curvature-based growth and constraint systems.
v1.3.0GPU-accelerated 3D fluid solver with velocity advection, buoyancy, gravity, and particle systems for smoke, fire, and fluid effects.
v1.3.0GPU-accelerated simulation that fills mesh volumes or surfaces with particles using density-guided algorithm for organic space-filling patterns.
v1.3.0GPU-accelerated particle-based solver for fluid and granular simulations with collision geometry and container support.
v1.3.0GPU-accelerated Physarum slime mold simulation creating organic network patterns through particle sensing and trail following in 2D or 3D space.
v1.3.0GPU-accelerated Strange Attractor simulation for generating chaotic dynamical systems including Lorenz, Aizawa, Thomas, and custom attractors.
v1.3.0GPU-accelerated shortest path solver that computes optimal paths between start and end point groups on geometry.
v1.3.0Soft Body simulation operator for constraint-based soft body dynamics in POPX.