POPX

Color Modifier

v1.3.0
Modifiers

Summary

The Color Modifier modifies the color of each instance based on falloff values. It uses a color ramp (gradient) to map falloff attribute values to colors, enabling visually dynamic effects based on spatial relationships, proximity, or any custom falloff attribute.

You can customize the color palette using the Ramp parameter, which accepts either an internal ramp editor or an external Ramp TOP reference. This allows for flexible color mapping from smooth gradients to complex multi-color patterns.

Parameters

GroupGroup
If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Falloff AttributeFalloffattr
Specifies which attribute to use for falloff values that drive the color ramp lookup.
Open Color Ramp EditorOpencolorrampeditor
Opens the internal ramp editor for customizing the color gradient.
Reset Color RampResetcolorramp
Resets the internal ramp to default gradient values.
Custom Color TOPCustomcolortop
Reference to an external Ramp TOP for color palette.
BypassBypass
Pass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumem
Free memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitives
Toggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprim
Converts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrst
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.

Inputs

Input 0POP
POPX/POP Geometry

Outputs

Output 0POP
POPX_out1