Transform, deform, and animate POPX Geometry with GPU-accelerated operations.
v1.3.0Advect operator for moving instances along vector fields from point attributes or reference geometry.
v1.3.0Aim operator for orienting instances towards specific targets using aim and up vectors.
v1.3.0Color Modifier operator for applying color gradients to instances based on falloff values.
v1.3.0Magnetize operator for applying magnetic forces (repulse, attract, spin) to instances based on magnet positions.
v1.3.0Move Along Curve operator for attaching instances to curves and animating them along curve paths using Line Strip POP.
v1.3.0Move Along Mesh operator for attaching instances to meshes and animating them along mesh orientations.
v1.3.0Displaces particles or instances using procedural noise fields for turbulence and natural motion.
v1.3.0Pivot operator for adjusting instance pivot points relative to bounding boxes or custom positions.
v1.3.0Randomize operator for adding randomness to instance transforms and attributes.
v1.3.0Relax operator for spreading instances apart and preventing overlaps with optional surface or volume constraints.
v1.3.0Spring Modifier operator for applying spring physics to position, rotation, scale, and custom float attributes.
v1.3.0Applies translation, rotation, and scaling transformations to POPX particles and instances.