POPX

Attribute Falloff

v1.3.0
Falloffs

Summary

The Attribute Falloff converts existing point attributes into falloff values. This allows you to use any numeric attribute (such as point index, custom data, or calculated values) as a falloff source, providing flexible control over how modifiers and effects are applied across your geometry.

Can optionally combine the attribute-based falloff with existing falloff values using various mathematical operations, and includes remapping controls to fine-tune the output range and distribution.

Parameters

GroupGroup
If there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Input AttributeInputattr
Name of the point attribute to read and convert into falloff values. Default is _PointI (point index).
Combine OperationCombop
Mathematical operation used to combine the attribute-based falloff with existing falloff values.
AddaddSubstractsubMultiplymultDividedivScreenscreenOverlayoverlayMaximummaxMinimumminSetset
Combine Falloff AttributeCombattrscope
Specifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation OrderSwaporder
Reverses the order of operands in the combine operation (A op B becomes B op A).
Combine StrengthCombstrength
Blending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff AttributeOutputfalloffattr
Name of the attribute where the final falloff values will be stored.
Preview FalloffPreviewfalloff
When enabled, visualizes falloff values using a color ramp.
Falloff RampFallofframp
Color ramp preset used for visualizing falloff values when Preview Falloff is enabled.
HeatmapheatmapBlackbodyblackbodyInfraredinfraredCustomcustom
Open Custom Ramp EditorOpencustumrampeditor
Opens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom RampResetcustomramp
Resets the custom color ramp to its default state.
Enable RemapRemap
Enables remapping controls for adjusting falloff value range and distribution.
ClampClamp
When enabled, constrains falloff values to the 0-1 range.
FitFit
Enables remapping of falloff values from an input range to an output range.
Auto Input Min MaxAuto
Automatically determines input range from actual min/max falloff values.
Input MinInputmin
Minimum value of the input range for remapping.
Input MaxInputmax
Maximum value of the input range for remapping.
Output MinOutputmin
Minimum value of the output range for remapping.
Output MaxOutputmax
Maximum value of the output range for remapping.
InvertInvert
Reverses the falloff values (1 - value).
Enable Ramp RemapEnablerampremap
Applies a custom curve defined by a ramp to remap the falloff values.
Open Ramp EditorOpenrampeditor
Opens the ramp editor for defining the custom remapping curve.
Reset RampResetramp
Resets the remap ramp editor.
Custom Ramp TOPCustomramptop
Reference to an external TOP for remap control. When specified, overrides the internal ramp editor.
BypassBypass
Pass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumem
Free memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitives
Toggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point PrimitivesConverttoptprim
Converts points to primitive points when Render Primitives is toggled off.
SRT / RSTSrtrst
Sets the transform order when using POPX Geometry as built-in TouchDesigner instances.

Inputs

Input 0POP
POPX/POP Geometry

Outputs

Output 0POP
POPX_out1