Combine Falloff
v1.3.0Falloffs
Summary
The Combine Falloff merges multiple falloff attributes using mathematical operations to create layered and complex falloff effects. It supports various combination modes including addition, subtraction, multiplication, division, screen, overlay, and min/max operations.
Enables falloff composition by allowing you to stack and blend multiple falloff sources with independent gain controls. Each falloff input can be individually weighted and processed through a unified combination pipeline.
The result can be previewed with customizable color ramps (heatmap, blackbody, infrared, or custom) and output to a specified attribute for use downstream.
Parameters
Group
GroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Combine Operation
CombineopMathematical operation used to combine falloff attributes.
Add
addSubstractsubMultiplymultDividedivScreenscreenOverlayoverlayMaximummaxMinimumminSwap Operation Order
SwaporderReverses the order of operands in the combination operation (useful for non-commutative operations like subtraction and division).
Output Falloff Attribute
OutputfalloffattrName of the attribute where the combined falloff result will be stored.
Falloff
FalloffsSequence of falloff inputs to combine. Each entry specifies a POP source, falloff attribute, and gain multiplier.
In POP(s)
Falloffs0popReference to the POP operator containing the falloff attribute to combine.
Falloff Attribute
Falloffs0falloffattrName of the falloff attribute to read from the specified POP.
Gain
Falloffs0gainMultiplier applied to the falloff value before combining (0.0 to 1.0).
Preview Falloff
PreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Falloff Ramp
FallofframpColor ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmapBlackbodyblackbodyInfraredinfraredCustomcustomOpen Custom Ramp Editor
OpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
ResetcustomrampResets the custom color ramp to its default state.
Bypass
BypassPass through the first input to the output unchanged.
Free Extra GPU Memory
FreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render Primitives
RenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point Primitives
ConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RST
SrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
POPPOPX/POP Geometry 1
Input 1
POPPOPX/POP Geometry 2
Outputs
Output 0
POPPOPX_out1