Define weighted influence regions used to modulate modifier effects.
v1.3.0Creates falloff values from existing point attributes.
v1.3.0Combine multiple falloff attributes using mathematical operations for layered and complex falloff effects.
v1.3.0Curve-based falloff operator for creating distance fields from curve geometry.
v1.3.0Simulation-based falloff operator that spreads values across geometry using infection-style propagation algorithms.
v1.3.0Procedural noise-based falloff operator for creating organic, spatial variation in POPX systems.
v1.3.0Creates falloff based on proximity or containment relative to arbitrary 3D geometry objects.
v1.3.0Interactive paint falloff for directly brushing falloff values onto POPX or POP Geometry in the viewport.
v1.3.0Remaps existing falloff attribute values using fit ranges, clamping, inversion, and custom ramp curves.
v1.3.0Shape-based falloff operator for creating distance fields from geometric primitives.
v1.3.0Create falloff patterns that spread outward from seed points through neighboring connections in POPX.
v1.3.0Applies falloff values to points by sampling a texture using point positions or custom attributes.