Object Falloff
v1.3.0Falloffs
Summary
The Object Falloff creates falloff patterns based on the spatial relationship between points and arbitrary 3D geometry objects. This allows for complex, art-directable falloff patterns driven by modeled shapes rather than mathematical primitives.
Supports multiple area of influence modes including inside/outside detection, surface distance calculations, and surface intersection proximity. Objects can be transformed in 3D space with full control over translation, rotation, scaling, and pivot points, with configurable transform and rotation orders.
The resulting falloff values can be combined with existing falloff attributes, enhanced with procedural noise, remapped with custom curves, and previewed with color ramps.
Parameters
Group
GroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Object Geometry
ObjectgeometryReference to the POP geometry to use as the falloff object.
Display Object
DisplayobjectWhen enabled, renders the object geometry in the viewport for visual reference.
Display Color
DisplaycolorDisplay color for the object geometry when Display Object is enabled.
Display Color
DisplaycolorrDisplay ColorDisplaycolorgDisplay ColorDisplaycolorbArea of Influence
AreaofinfluenceDetermines how falloff values are calculated relative to the object geometry.
Inside
insideOutsideoutsideSurface DistancesurfacedistSurface IntersectionsurfaceintersectThreshold
ThresholdDistance threshold for surface intersection detection.
Transform Order
XordOrder of scale, rotate, and translate transformations for object space.
Scale Rotate Translate
srtScale Translate RotatestrRotate Scale TranslaterstRotate Translate ScalertsTranslate Scale RotatetsrTranslate Rotate ScaletrsRotate Order
RordRotation axis order for object space transformation.
Rx Ry Rz
xyzRx Rz RyxzyRy Rx RzyxzRy Rz RxyzxRz Rx RyzxyRz Ry RxzyxTranslate
TTranslation offset for object space.
Translate
TxTranslateTyTranslateTzRotate
RRotation of object space in degrees.
Rotate
RxRotateRyRotateRzScale
SScale factor for object space per axis.
Scale
SxScaleSyScaleSzPivot
PPivot point for object space transformations.
Pivot
PxPivotPyPivotPzUniform Scale
ScaleUniform scaling factor applied to all axes equally.
Combine Operation
CombineopMathematical operation used to combine this falloff with existing falloff values.
Add
addSubstractsubMultiplymultDividedivScreenscreenOverlayoverlayMaximummaxMinimumminSetsetCombine Falloff Attribute
CombattrscopeSpecifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation Order
SwaporderReverses the order of operands in the combine operation (A op B becomes B op A).
Combine Strength
CombstrengthBlending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff Attribute
OutputfalloffattrName of the attribute where the final falloff values will be stored.
Preview Falloff
PreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Falloff Ramp
FallofframpColor ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmapBlackbodyblackbodyInfraredinfraredCustomcustomOpen Custom Ramp Editor
OpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
ResetcustomrampResets the custom color ramp to its default state.
Apply Noise
ApplynoiseWhen enabled, adds procedural noise to the falloff values for organic variation.
Combine Operation
CombineopnoiseHow noise values are combined with the base falloff (Add or Multiply).
Add
addMultiplymultType
TypeNoise algorithm type (Perlin, Simplex, etc.).
Perlin 2D (GPU)
perlin2dPerlin 3D (GPU)perlin3dPerlin 4D (GPU)perlin4dSimplex 2D (GPU)simplex2dSimplex 3D (GPU)simplex3dSimplex 4D (GPU)simplex4dSeed
SeedNumerical value that initializes the randomization.
Period
PeriodPeriod (scale) of the noise field.
Harmonics
HarmonThe number of higher frequency components to layer on top of the base frequency. 0 harmonics give the base shape.
Harmonic Spread
SpreadThe factor by which the frequency of a harmonic increases relative to the previous harmonic.
Harmonic Gain
GainAmplitude of the Harmonics layered on top of the base frequency.
Amplitude
AmpThe noise values amplitude (a scale on the values output).
Exponent
ExpSets the exponent. The internal value is raised by the power of the exponent.
Offset
OffsetAdds an offset to the resulting value.
Transform Order
XordnoiseSets the overall transform order for the transformations.
Scale Rotate Translate
srtScale Translate RotatestrRotate Scale TranslaterstRotate Translate ScalertsTranslate Scale RotatetsrTranslate Rotate ScaletrsRotate Order
RordnoiseSets the order of the rotations within the overall transform order.
Rx Ry Rz
xyzRx Rz RyxzyRy Rx RzyxzRy Rz RxyzxRz Rx RyzxyRz Ry RxzyxTranslate
TnoiseTranslate the points through the noise space.
Translate
TnoisexTranslateTnoiseyTranslateTnoisezRotate
RnoiseRotate the points around the corresponding X, Y and Z axes. Angles are given in degrees.
Rotate
RnoisexRotateRnoiseyRotateRnoisezScale
SnoiseThese three fields scale the Source geometry in the three axes.
Scale
SnoisexScaleSnoiseyScaleSnoisezPivot
PnoiseThe pivot point for the transform rotates and scales.
Pivot
PnoisexPivotPnoiseyPivotPnoisezTranslate 4D
T4dnoiseTranslates the points through the 4th noise dimension.
Enable Remap
RemapEnables remapping controls for adjusting falloff value range and distribution.
Clamp
ClampWhen enabled, constrains falloff values to the 0-1 range.
Fit
FitEnables remapping of falloff values from an input range to an output range.
Auto Input Min Max
AutoAutomatically determines input range from actual min/max falloff values.
Input Min
InputminMinimum value of the input range for remapping.
Input Max
InputmaxMaximum value of the input range for remapping.
Output Min
OutputminMinimum value of the output range for remapping.
Output Max
OutputmaxMaximum value of the output range for remapping.
Invert
InvertReverses the falloff values (1 - value).
Enable Ramp Remap
EnablerampremapApplies a custom curve defined by a ramp to remap the falloff values.
Open Ramp Editor
OpenrampeditorOpens the ramp editor for defining the custom remapping curve.
Reset Ramp
ResetrampResets the remap ramp editor.
Custom Ramp TOP
CustomramptopReference to an external TOP for remap control. When specified, overrides the internal ramp editor.
Bypass
BypassPass through the first input to the output unchanged.
Free Extra GPU Memory
FreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render Primitives
RenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point Primitives
ConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RST
SrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Enable Feedback
EnablefeedbackEnables feedback mode for accumulative falloff effects over time.
Initialize Feedback
InitializefeedbackResets the feedback buffer to its initial state.
Inputs
Input 0
POPPOPX/POP Geometry
Input 1
POPObject Geometry
Outputs
Output 0
POPPOPX_out1