Paint Falloff
v1.3.0Falloffs
Summary
The Paint Falloff allows you to interactively paint falloff values directly onto POPX or POP Geometry in the viewport. When Paint Mode is enabled, use the assigned keyboard keys to paint, erase, or clear falloff values with a configurable brush. A Transition Range can be applied to create smooth edges between painted and unpainted regions.
Parameters
Group
GroupIf there are input groups, specifying a group name in this field will cause this POPX to act only upon the group specified.
Show Group
ShowgroupHighlights non-group instances in red to indicate areas that cannot be painted.
Paint Mode
PaintmodeEnables interactive paint mode for direct falloff editing in the viewport.
Home All
HomeResets the viewport camera to frame all geometry.
Auto Rotate
AutorotateAutomatically rotates the viewport camera around the geometry.
Paint
PaintHold to paint falloff values onto instances.
Paint Key
PaintkeyKeyboard key used to activate painting.
Erase
EraseHold to erase painted falloff values from instances.
Erase Key
ErasekeyKeyboard key used to activate erasing.
Erase All
EraseallClears all painted falloff values.
Erase All Key
EraseallkeyKeyboard key used to erase all painted values.
Display Brush
DisplaybrushDisplays the brush as a sphere in the viewport.
Brush Size
BrushsizeSize of the paint and erase brush.
Transition Range
TransitionrangeWidth of the soft transition zone at the edge of painted regions.
Transition Align
TransitionalignShifts the transition zone inward or outward relative to the paint boundary.
Transition Type
TransitiontypeInterpolation curve used for the transition zone falloff.
Linear
linearSmooth StepsmoothstepEase In Ease OuteaseinoutCombine Operation
CombineopMathematical operation used to combine this falloff with existing falloff values.
Add
addSubstractsubMultiplymultDividedivScreenscreenOverlayoverlayMaximummaxMinimumminSetsetCombine Falloff Attribute
CombattrscopeSpecifies which falloff attribute to combine with when Combine Operation is not set to Set.
Swap Operation Order
SwaporderReverses the order of operands in the combine operation (A op B becomes B op A).
Combine Strength
CombstrengthBlending factor for the combine operation, ranging from 0 (no effect) to 1 (full effect).
Output Falloff Attribute
OutputfalloffattrName of the attribute where the final falloff values will be stored.
Preview Falloff
PreviewfalloffWhen enabled, visualizes falloff values using a color ramp.
Falloff Ramp
FallofframpColor ramp preset used for visualizing falloff values when Preview Falloff is enabled.
Heatmap
heatmapBlackbodyblackbodyInfraredinfraredCustomcustomOpen Custom Ramp Editor
OpencustumrampeditorOpens the custom color ramp editor for defining a custom falloff visualization gradient.
Reset Custom Ramp
ResetcustomrampResets the custom color ramp to its default state.
Enable Remap
RemapEnables remapping controls for adjusting falloff value range and distribution.
Clamp
ClampWhen enabled, constrains falloff values to the 0-1 range.
Fit
FitEnables remapping of falloff values from an input range to an output range.
Auto Input Min Max
AutoAutomatically determines input range from actual min/max falloff values.
Input Min
InputminMinimum value of the input range for remapping.
Input Max
InputmaxMaximum value of the input range for remapping.
Output Min
OutputminMinimum value of the output range for remapping.
Output Max
OutputmaxMaximum value of the output range for remapping.
Invert
InvertReverses the falloff values (1 - value).
Enable Ramp Remap
EnablerampremapApplies a custom curve defined by a ramp to remap the falloff values.
Open Ramp Editor
OpenrampeditorOpens the ramp editor for defining the custom remapping curve.
Reset Ramp
ResetrampResets the remap ramp editor.
Custom Ramp TOP
CustomramptopReference to an external TOP for remap control. When specified, overrides the internal ramp editor.
Bypass
BypassPass through the first input to the output unchanged.
Free Extra GPU Memory
FreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render Primitives
RenderprimitivesToggles rendering of POPX Geometry or shows it as point instances only.
Convert to Point Primitives
ConverttoptprimConverts points to primitive points when Render Primitives is toggled off.
SRT / RST
SrtrstSets the transform order when using POPX Geometry as built-in TouchDesigner instances.
Inputs
Input 0
POPPOPX/POP Geometry
Outputs
Output 0
POPPOPX_out1