POPX

Tools

Utility operators for attributes, materials, geometry management, and constraints.

22 operators
Apply Attributesv1.3.0

Applies template point attributes to POPX geometry with falloff-driven transformations using slerp blending for orientations.

Attribute To Indexv1.3.0

Create index attributes from existing attributes by remapping values to integer ranges for controlling instance variation.

Constraint Propertyv1.3.0

Modify properties of constraints after generation. Adjust stiffness, rest length, damping, and other parameters using geometry attributes.

Constraintsv1.3.0

Generate constraint data for soft body simulations with distance, bend, strut, pressure, cloth, and glue constraints.

Deletev1.3.0

Delete points from POPX Geometry based on attributes, patterns, groups, bounding volumes, or thinning operations.

Extract Attributesv1.3.0

Extract intrinsic transform attributes from packed primitives as standard Houdini point attributes for use with Copy to Points and other SOPs.

Geometryv1.3.0

Render POPX Geometry with material assignment per instance index, similar to TouchDesigner Geometry COMP but designed for POPX structure.

Lightv1.3.0

Light source tool for POPX Path Tracer direct lighting with support for point, spot, area, and volumetric light types.

Materialv1.3.0

Applies Disney BRDF material attributes to geometry for use with the Path Tracer operator, enabling custom per-primitive material properties.

Measurev1.3.0

Measure operator for computing geometric properties like density, curvature, and surface variation on point clouds.

Mergev1.3.0

Combine multiple POPX geometry streams into a single output for unified processing.

Orient Curvev1.3.0

Compute stable orientation frames along curves using Parallel Transport algorithm with built-in twist controls.

Orient Meshv1.3.0

Compute orientation frames on mesh geometry with advanced options for curl noise and blurring to prepare surfaces for Move Along Mesh operations.

Path Tracerv1.3.0

GPU-accelerated physically-based path tracing renderer with realtime and offline modes, SVGF and OptiX denoising, motion blur, and depth of field.

POPX tov1.3.0

Convert POPX Geometry packed primitives into standard POP points for use with native TouchDesigner operators.

Preview Falloffv1.3.0

Visualize falloff attribute values using color ramps with preset or custom gradients.

Reorientv1.3.0

Replace local orientation frames of packed primitives using point attributes or reference geometry without modifying underlying transforms.

SBPPv1.3.0

Post-processing tool for soft body simulations providing mesh smoothing and subdivision operations.

SSFRv1.3.0

Screen space fluid rendering tool for converting particle simulations into realistic fluid surfaces with refractive and PBR material modes.

Unpackv1.3.0

Convert POPX Geometry into POP geometry by unpacking POPX Geometry instances and extracting underlying geometry.

Visualize Framev1.3.0

Visualize local orientation axes of POPX Geometry instances and any geometry with orient, normal, and up attributes.

Voxelizev1.3.0

Convert mesh or point cloud geometry into a 3D texture volume representation with configurable resolution and bounds.